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Children of the corn NIght Game
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Children of the corn NIght Game
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Basic Rules For Indy F.O.G. Night Games
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NIGHT GAME INFO
SCHEDULE OF EVENTS
*Registration and day games start at 5:00pm and go until
6:30pm.
*6:45pm- Rules and objectives meeting.
7:15pm- teams take the field.
*7:30pm THE CHILDREN OF THE CORN NIGHT GAME BEGINS
PRICES
*ENTRY FEE $10.00-INCLUDES HPA AND GLOW STICK.
*PAINT SOLD BY INDY FOG'S MARC ROBINSON*
NELSON HEMORRHAGE Tournament grade paint
for just $45.00 a case of 2000 or $15:00 for 500.
*FIELD PAINT ONLY*
*Rental Package $37.00 Includes semi auto gun, mask, 500 paintballs,
and all day hpa.
*HPA tank rental and all day air $5.00
 
ABOUT THE GAME
This will be an attack and defend game. The defense will set up in and around in a swat style training house set in
the middle of a corn field. The defense will be able to use the corn field and bunkers set around the house. The attacking team will attack from the woods across from the house.
The objective is to get the defense teams glow stick out of the house. This will be a re-insert game with each player checking in with a ref 60 seconds befor he or she can go back in.
ALL PLAYERS MUST HAVE A FLASH LIGHT!!!!
When you are hit you call out by turning on your flash light.
No player is to shoot at any one with a flash light on.
If  you turn your light on for any reason you are out.
 
 
GAME RULES FOR 2008 CORN GAME
 
  • Basic Night Rules Apply. These Rules Are Posted On The Site and ApplyTo ALL Night Games. READ THEM !!!
  • DO NOT Forget To Bring A Flashlight (A Spare One If Possible).
  • Game(s) Will Be 1 Hour Long
  • Teams Will Switch Sides After Each Game
  • Team With The Most Points Will Be Declared Winner
  • Scores Will Be Counted Every 1/2 Hour
  • Boundaries Will Be Clearly Marked
  • Defensive Team Cannot Enter Field Where Attacking Team Starts
  • Attacking Team MUST Stay Within Their Boundaries Until They Cross The Road In Front Of The House. After Attacking Players Cross The Road They Can Use The Entire Cornfield Around The House
  • Defensive Players Can Also Use The Entire Cornfield
  • Teams Will Have 50 Points Subtracted For Any Rules Violations... (Hot Guns, Being Caught Out of  Bounds, Taking Mask Off While On The Field of Play Etc. For Examples)
  • Eliminated Players Will Turn On Their Flashlights and Go To Their Designated Safe Zones Where They Can Reload,Air Up and Clean Up. Eliminated Players Will Stay In Safe Zone For At Least 60 Seconds
  • Refs Will Reinsert Players At Marked Points
  • Scoring:
  • Teams Will Receive 10 Points For Each Opposing Player Eliminated
  • Attacking Team Will Receive 250 Points When An  Attacking Player Or Players Breach The House
  • If No Attacking Player(s) Breach The House Within The 1 Hour Limit The Defensive Team Gets The 250 Points
  • Attacking Team Will Receive 500 Points When An Attacking Player Pulls Glowstick Located In House Within The Allotted Time Limit
  • At This Point Game Will Stop And Attacking Player Will Be Checked For Hits
  • If Player Is Determined Not To Be Hit The Game Will Be Declared Over
  • If Attacking Player is Declared To Be Hit Game Will Continue Until Time Expires
  • If The Attacking Team DOES NOT Pull Glowstick In The Allotted Time The Defensive Team Gets The 500 Points
  • We Will Play As Many Games As Possible
  • Remember...Have Fun And Play Fair