1) NO ALCHOHOL ON FIELD AND NO DRINKING DURING GAME!!!
2) Max. speed will be 250fps. If you can't get this change marker, barrels or cut spring. MASKS
WILL BE ON WHEN ENTERING OR LEAVING THE CHRONO AREA!!!!! NO EXCEPTIONS!!!
3) MASKS MUST BE ON AT ALL TIMES WHILE ON THE FIELD OF PLAY!! IF YOU HAVE A PROBLEM CALL
FOR HELP OR LEAVE THE FIELD OF PLAY TO FIX THE PROBLEM!! THERE WILL BE NO EXCEPTIONS!!!
4) BARREL PLUGS OR CONDOMS WILL BE ON WHEN ENTERING OR LEAVING THE CHRONO AREA AND/OR
THE FREE FIRE ZONE!!!! FREE FIRE ZONE IS MARKED OFF AROUND CHRONO AREA!!!!! THIS
IS THE ONLY AREA A PLAYER CAN TEST FIRE HIS/HER MARKER!!!! MASKS WILL BE ON AT ALL TIMES WHEN PLAYER(S) ARE IN
THE CHRONO AREA AND/OR FREE FIRE ZONE!!! THERE WILL BE NO EXCEPTIONS!!!!
5) BRING A GOOD FLASHLIGHT!!!! THIS IS ESSENTIAL!!!! BRING A SPARE LIGHT IF POSSIBLE!!!
6) Glowsticks will be located on top of marker barrel at very front. Secure with tape with
a minimum of 1" exposed. NO EXCEPTIONS!!!
7) Glowsticks may be covered while moving, BUT must be uncovered and visible
when shooting!!!
8) Players MUST have their markers with them at all times. Players cannot
leave their markers behind to move quicker!!
9) During a paint check no movement or shooting is allowed until issue is resolved.
All action will resume when players are back in their original positions.
10) A player is considered hit if a paintball hits the player or any of his/her gear. In
a Night game the ball does NOT have to break. When you are hit; call 'out' or 'hit', raise
your marker in the air AND turn on your flashlight!!!! Walk off the field to base camp and
cleanup. At this point you can reload and air up if needed. When ready you will be reinserted.
10a) Both Teams will have a base camp set up to go to when players are hit. Players can clean up and
reinsert at designated re-insertion points.
11) Normal bunkering rules will apply. If you touch an opposing player
with your barrel - that player is out! The opposing player has the option to shoot if you do not touch him!!
BE AWARE OF THIS!!! Do not physically touch another player!!
12) Players with full autos must use caution when bunkering or shooting an opposing
player at close range. We don't want players being hammered at close range!!!
13) DEAD MEN DO NOT TALK !!
14) FRIENDLY FIRE COUNTS!!!!
15) NIGHT VISION DEVICES ARE ALLOWED IF YOU HAVE THEM!!!
16) ANY VIOLATIONS OF THESE RULES WILL RESULT IN PENALTIES TO VIOLATING PLAYER(S)
AND THEIR TEAMS!!!!
17) To win the game player must enter opposing base and sound air horn or
pull glowstick. All play stops while player is checked for hits. If player is considered hit this player is out and
game resumes. If player is not hit this players team wins and game is over!! If time allows we will play another
game.
18) REMEMBER, WE ARE HERE TO PLAY FAIR AND HAVE FUN!!! YOU NOT ONLY
REPRESENT TEAM INDY F.O.G. BUT YOUR ACTIONS WILL DEFINE YOU AS A PLAYER AND HOW NON-TEAM MEMBERS SEE US AS A TEAM!!! AT THIS
GAME WE ARE ON THE HONOR SYSTEM. GOOD FUN AND GOOD SPORTMANSHIP -- THIS IS WHAT INDY F.O.G. IS ABOUT!!!
Special note: If you have a problem PLEASE find me (Kevin) and/or Donnie!!!
We will get the problem solved!! DON'T GET ANGRY!!! This takes the fun out of the game for everyone.....
ADDED RULES FOR "NIGHTMARE ON RAYMOND STREET" GAME
1). EACH TEAM WILL HAVE A MERCENARY FORCE OF 4 PLAYERS FOR WHEN THEIR TEAM IS ON DEFENSE.
2). THE COMMANDER OF EACH "MERC" FORCE WILL BE PICKED BY TEAM GENERAL OR THE GENERAL HIMSELF CAN COMMAND "MERC"
FORCE.
3). THE OTHER 3 "MERCS" WILL BE DETERMINED BY INDIVIDUAL TEAM DRAWINGS.
4).THE "MERC" FORCE WILL BE PLACED ON THE FIELD AT A POINT TO BE DETERMINED BEFORE THE START OF THE GAME.
5). THE ATTACKING TEAM CANNOT CROSS THE ROAD AND ATTACK THE EMBASSY UNTIL THE ENEMY "MERC" IS ELIMINATED
AND THE RED BEACON LIGHT IS TURNED ON.
6). WHEN THE BEACON LIGHT IS TURNED THE ATTACKING TEAM CAN CROSS THE ROAD AND ATTACK THE EMBASSY.
7). THE BEACON LIGHT WILL REMAIN ON THE ENTIRE GAME. THE DEFENSIVE TEAM CANNOT TURN IT OFF.
8). WHEN THE "MERC" FORCE IS ELIMINATED THEY WILL REMAIN OFF THE FIELD FOR 5 MINUTES. THEN THEY WILL BE REINSERTED
AT A POINT ON THE FIELD TO BE DETERMINED LATER.
9). FROM THIS POINT THEY CAN ROAM THE FIELD, AS A TEAM OR INDIVIDUALLY AND ATTACK ANYWHERE AND AT ANYTIME.
10). WHEN A "MERC" IS ELIMINATED A SECOND TIME HE WILL JOIN THE DEFENSIVE TEAM ON THEIR SIDE OF THE FIELD
AND HE CANNOT CROSS THE ROAD ANYMORE.
11). THE DEFENSIVE TEAM CANNOT CROSS THE ROAD AT ANY POINT DURING THE GAME. PLAYING FIELD BOUNDARIES
WILL BE DETERMINED WHEN WE FIND OUT WHAT FIELD OR FIELDS WE WILL BE PLAYING ON.
12). GAME TIME WILL BE 1 HOUR.
13). REMEMBER....PLAY FAIR AND HAVE FUN. HOW WE CONDUCT OURSELVES ON AND OFF THE FIELD ON SATURDAY WILL DETERMINE
HOW OTHER PLAYERS SEE US AS A TEAM AND AS INDIVIDUAL PLAYERS !!!